![]() ![]() Graphic objects in 2D are known as Sprites A 2D graphic objects. This allows you to visualise the scene and place 2D objects easily.įor a full list of 2D components, how to switch between 2D and 3D mode, and the different 2D and 3D Mode settings, see 2D or 3D Projects. More info See in Glossary looks along the Z axis with the Y axis increasing upwards. The output is either drawn to the screen or captured as a texture. When 2D mode is enabled, an orthographic (ie, perspective-free) view will be set the camera A component which creates an image of a particular viewpoint in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary of the Scene A Scene contains the environments and menus of your game. The most immediately noticeable feature is the 2D view mode button in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. The familiar functions of the editor are still available but with helpful additions to simplify 2D development. While famous for its 3D capabilities, Unity can also be used to create 2D games. ![]()
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